Basilica 1935 logo Basilica 1935

Basilica 1935

by SCAD's Design & Develop

🗂️ Education

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Features Basilica 1935

This project is my second reconstruction, taking into account the current trends of open graphic platforms, providing interactivity in my projects.
Just like my other basil reconstructions, it was made for one of the archaeological conferences in the BSF of Moscow State University.
It also presents a flat reconstruction of the possible carving on the altar barrier.
Although this model, like the basil Kruse, is made in 3DS Max, it has fewer errors in terms of geometry and proportions.
This was mainly due to a small increase in my modeling skills.
Before being imported into the UE, it is optimized in the open Blender editor, by dissolving meaningless (in terms of geometry and triangulation) vertices and edges.
The textures here correspond to the real materials of which the buildings in Chersonesos were built.
Mostly they all have normal maps and displacement maps (thanks to SSBump).
To illuminate the scenes, several photometric light sources are used with the ability to dare from surfaces up to 15 times (indirect illumination).
However, to increase compatibility with cross-platform compilation, the target graphics driver is fixed to OpenGL ES3.
It has built-in help on the board, 2 controllable cameras, an adaptive loader and three cross-platform options.

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Available for Android 8.0 and above